[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Texture-nonStreamingTextureMemory.html [Back]  [Original]

Unity - Scripting API: Texture.nonStreamingTextureMemory
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Texture.nonStreamingTextureMemory

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public static ulong nonStreamingTextureMemory;

    Description

    The amount of memory Unity allocates for non-streaming Textures in the scene. This only includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.


    Web Proxy Viewer  |  New URL  |  Original Page