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Unity - Scripting API: Texture.GetNativeTexturePtr
Version: Unity 6.5 (6000.5)
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    Texture.GetNativeTexturePtr

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    Declaration

    public IntPtr GetNativeTexturePtr();

    Returns

    IntPtr Pointer to an underlying graphics API Texture resource.

    Description

    Retrieve a native (underlying graphics API) pointer to the Texture resource.

    Use this function to retrieve a pointer/handle corresponding to a particular Texture as it is represented on the native graphics API level. This can be used to enable Texture manipulation from native code plugins.

    Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer.

    For specific platforms, Unity has the following specifications:

    • On Direct3D-like devices, Unity returns a pointer to the base Texture type (ID3D11Resource on D3D11, ID3D12Resource on D3D12).
    • On OpenGL-like devices, the GL Texture "name" is returned; cast the pointer to an integer type to get it.
    • On Metal, Unity returns an id<MTLTexture> pointer.
    • On Vulkan, Unity returns an VkImage pointer.
    • On platforms that do not support native code plug-ins, this function always returns NULL.

    Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed Texture pointers only at initialization time.

    Additional resources: Native code plugins, Texture2D.CreateExternalTexture, Cubemap.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.


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