[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Time-smoothDeltaTime.html [Back]  [Original]

Unity - Scripting API: Time.smoothDeltaTime
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Time.smoothDeltaTime

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public static float smoothDeltaTime;

    Description

    A smoothed out Time.deltaTime (Read Only).

    This value is equal to Time.deltaTime when it is constant (i.e. smooth frame rate). When deltaTime varies between frames (e.g. on a frame hitch), this value increases or decreases gradually towards deltaTime over multiple frames.

    See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.


    Web Proxy Viewer  |  New URL  |  Original Page