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Unity - Scripting API: Transform.up
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Transform.up

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    public Vector3 up;

    Description

    The green axis of the transform in world space.

    Manipulate a GameObjects position on the Y axis (green axis) of the transform in world space. Unlike Vector3.up, Transform.up moves the GameObject while also considering its rotation.

    When a GameObject is rotated, the green arrow representing the Y axis of the GameObject also changes direction. Transform.up moves the GameObject in the green arrows axis (Y).

    For moving the GameObject on the Y axis while ignoring rotation, see Vector3.up.

    using UnityEngine;

    public class Example : MonoBehaviour { Rigidbody2D m_Rigidbody; float m_Speed;

    void Start() { //Fetch the Rigidbody component you attach from your GameObject m_Rigidbody = GetComponent<Rigidbody2D>(); //Set the speed of the GameObject m_Speed = 10.0f; }

    void Update() { if (Input.GetKey(KeyCode.UpArrow)) { //Move the Rigidbody upwards constantly at speed you define (the green arrow axis in Scene view) m_Rigidbody.linearVelocity = transform.up * m_Speed; }

    if (Input.GetKey(KeyCode.DownArrow)) { //Move the Rigidbody downwards constantly at the speed you define (the green arrow axis in Scene view) m_Rigidbody.linearVelocity = -transform.up * m_Speed; }

    if (Input.GetKey(KeyCode.LeftArrow)) { //rotate the sprite about the Z axis in the positive direction transform.Rotate(new Vector3(0, 0, 1) * Time.deltaTime * m_Speed, Space.World); }

    if (Input.GetKey(KeyCode.RightArrow)) { //rotate the sprite about the Z axis in the negative direction transform.Rotate(new Vector3(0, 0, -1) * Time.deltaTime * m_Speed, Space.World); } } }

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