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Unity - Scripting API: Transform.InverseTransformVector
Version: Unity 6.5 (6000.5)
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    Transform.InverseTransformVector

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    Declaration

    public Vector3 InverseTransformVector(Vector3 vector);

    Parameters

    Parameter Description
    vector The vector to transform, in world space.

    Returns

    Vector3 The transformed vector, in local space.

    Description

    Transforms a vector from world space to local space. The opposite of Transform.TransformVector.

    This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than vector.

    If you need to transform many vectors at once consider using Transform.InverseTransformVectors instead as it is much faster than repeatedly calling this function.

    Additional resources:Transform.TransformVector, Transform.InverseTransformVectors, Transform.InverseTransformPoint, Transform.InverseTransformDirection.


    Declaration

    public Vector3 InverseTransformVector(float x, float y, float z);

    Parameters

    Parameter Description
    x The x component of the vector to transform, in world space.
    y The y component of the vector to transform, in world space.
    z The z component of the vector to transform, in world space.

    Returns

    Vector3 The transformed vector, in local space.

    Description

    Transforms the vector x, y, z from world space to local space. The opposite of Transform.TransformVector.

    This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than vector.

    If you need to transform many vectors at once consider using Transform.InverseTransformVectors instead as it is much faster than repeatedly calling this function.

    Additional resources:Transform.TransformVector, Transform.InverseTransformVectors, Transform.InverseTransformPoint, Transform.InverseTransformDirection.


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