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Unity - Scripting API: TransformHandle.childCount
Version: Unity 6.5 (6000.5)
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    TransformHandle.childCount

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    public int childCount;

    Description

    The number of children the parent TransformHandle has.

    Note: The parent is not included in the count.
    Note: Inactive GameObjects get included in the count.

    using UnityEngine;

    public class ExampleClass : MonoBehaviour { // generate a group of connected GameObjects void Awake() { GameObject go = new GameObject("top");

    Random.InitState(System.Environment.TickCount);

    // add 3, 4 or 5 "middle" children that report to "top" for (int i = 0; i < Random.Range(3, 6); i++) { GameObject go2 = new GameObject("middle" + i.ToString()); TransformHandle go2TransformHandle = go2.transformHandle; go2TransformHandle.parent = go.transformHandle;

    // add between 1 to 8 "bottom" children that report to the above "middle" for (int j = 0; j < Random.Range(1, 8); j++) { GameObject go3 = new GameObject("bottom" + j); TransformHandle go3TransformHandle = go3.transformHandle; go3TransformHandle.parent = go2TransformHandle; } } }

    void Start() { // how many children does top have? GameObject go = GameObject.Find("top"); Debug.Log(go.name + " has " + go.transformHandle.childCount + " children");

    // pick a random middle group and pick a member of its children go = GameObject.Find("middle" + Random.Range(0, go.transformHandle.childCount)); Debug.Log(go.name + " has " + go.transformHandle.childCount + " children"); } }

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