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Unity - Scripting API: UIElements.CallbackEventHandler.RegisterCallbackOnce
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    CallbackEventHandler.RegisterCallbackOnce

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    Declaration

    public void RegisterCallbackOnce(EventCallback<TEventType> callback, TrickleDown useTrickleDown);

    Parameters

    Parameter Description
    callback The event handler to add. If the handler is null, this method throws an exception.
    useTrickleDown By default, this callback is called during the BubbleUp phase. Pass TrickleDown.TrickleDown to call this callback during the TrickleDown phase.

    Description

    Adds an event handler to the instance. The event handler is automatically unregistered after it has been invoked exactly once.

    If the event handler is already registered for the same phase (either TrickleDown or BubbleUp) and hasn't been invoked yet, this method has no effect.

    Additional resources: PropagationPhase, CallbackEventHandler.RegisterCallback


    Declaration

    public void RegisterCallbackOnce(EventCallback<TEventType, TUserArgsType> callback, TUserArgsType userArgs, TrickleDown useTrickleDown);

    Parameters

    Parameter Description
    callback The event handler to add. If the handler is null, this method throws an exception.
    userArgs Data to pass to the callback. Use this argument to avoid closing on local variables.
    useTrickleDown By default, this callback is called during the BubbleUp phase. Pass TrickleDown.TrickleDown to call this callback during the TrickleDown phase.

    Description

    Adds an event handler to the instance. The event handler is automatically unregistered after it has been invoked exactly once.

    If the event handler is already registered for the same phase (either TrickleDown or BubbleUp) and hasn't been invoked yet, this method has no effect.

    Additional resources: PropagationPhase, CallbackEventHandler.RegisterCallback


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