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Unity - Scripting API: UIElements.VisualElementExtensions.WorldToLocal
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    VisualElementExtensions.WorldToLocal

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    Declaration

    public static Vector2 WorldToLocal(VisualElement ele, Vector2 p);

    Parameters

    Parameter Description
    ele The element to use as a reference for the local space.
    p The point to transform, in panel coordinates.

    Returns

    Vector2 A point in the local space of the element.

    Description

    Transforms a point from panel coordinates into the local space of the element.

    Attach the element to a panel. The element must have a valid VisualElement.layout. Otherwise, this method might return invalid results.

    If the element's transform contains 3D information, use ele.worldTransform.inverse.MultiplyPoint3x4(p) to get a proper 3D transformation.


    Declaration

    public static Rect WorldToLocal(VisualElement ele, Rect r);

    Parameters

    Parameter Description
    ele The element to use as a reference for the local space.
    r The rectangle to transform, in panel coordinates.

    Returns

    Rect A rectangle in the local space of the element.

    Description

    Transforms a rectangle from panel coordinates into the local space of the element.

    Attach the element to a panel. The element must have a valid VisualElement.layout. Otherwise, this method might return invalid results.


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