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Unity - Scripting API: Unity.Collections.Allocator.Persistent
Version: Unity 6.5 (6000.5)
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    Allocator.Persistent

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    Description

    Use a persistent allocation.

    The slowest allocation but can last as long as you need it to, and if necessary, throughout the application's lifetime. It's a wrapper for a direct call to malloc. Longer jobs can use this NativeContainer allocation type. Don't use Persistent where performance is essential.


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