[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Unity.GraphToolkit.Editor.INodeExtensions.GetNode.html [Back]  [Original]

Unity - Scripting API: Unity.GraphToolkit.Editor.INodeExtensions.GetNode
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    INodeExtensions.GetNode

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static INode GetNode(IPort port);

    Parameters

    Parameter Description
    port The port to get the owning node from.

    Returns

    INode The INode that contains the specified port.

    Description

    Retrieves the INode that owns the specified port.

    This is helpful when analyzing graph structures, especially when traversing connections. The returned node provides context for the ports role in the graph.

     IPort port = somePortReference;
     INode node = port.GetNode();

    Debug.Log($"Port '{port.name}' belongs to node: {node}.");

    Web Proxy Viewer  |  New URL  |  Original Page