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Unity - Scripting API: Node
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Node

    class in Unity.GraphToolkit.Editor


    Implements interfaces:INode

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    Description

    The base class for all user-accessible nodes in a graph.

    Inherit from this class to define custom node types that appear in the graph. The Node class provides lifecycle hooks, serialization support, and the structure needed to define ports, UI behaviors, and custom logic. This class forms the foundation of all user-defined nodes in a graph-based tool, including variable nodes, context nodes, and subgraph nodes.

    To create a custom node, derive from Node, define its input and output ports using a port builder in Node.OnDefinePorts, and define its INodeOptions in Node.OnDefineOptions.

    This class is used in combination with other types like INode, IPort, and Node.Graph to construct and manage node-based workflows.

    Additional resources: INode, ContextNode, BlockNode, IVariableNode, ISubgraphNode

    Properties

    Property Description
    DefaultColor The highlight color of the node. The highlight is located on the upper border of nodes, and on the upper and lower borders of context nodes.
    Graph The Node.Graph that contains this node.
    InputPortCount The number of input ports on the node.
    NodeOptionCount The number of node options defined in the node.
    NodeOptions The node options defined on this node.
    OutputPortCount The number of output ports on the node.
    Position The position of the node in the graph.
    Subtitle The secondary text displayed in the node's header.
    Title The main text displayed in the node's header.
    Tooltip The text displayed when hovering over the node's header.

    Public Methods

    Method Description
    DefineNode Defines the structure of the node by building its ports and options.
    GetInputPort Retrieves an input port using its index.
    GetInputPortByName Retrieves an input port using its name.
    GetInputPorts Retrieves all input ports on the node in the order they are displayed.
    GetNodeOption Retrieves a node option using its zero-based index.
    GetNodeOptionByName Retrieves a node option using its name.
    GetOutputPort Retrieves an output port using its index in the displayed order.
    GetOutputPortByName Retrieves an output port using its name.
    GetOutputPorts Retrieves all output ports on the node in the order they are displayed.
    OnDisable Called when the node is removed or when the graph is disabled.
    OnEnable Called when the node is created or when the graph is enabled.
    RemoveFromGraph Removes the node from its graph.

    Protected Methods

    Method Description
    OnDefineOptions Called during Node.DefineNode to define the options available on the node.
    OnDefinePorts Called during Node.DefineNode to define the input and output ports of the node.

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