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Unity - Scripting API: Unity.Mathematics.math.bool2x4
Version: Unity 6.5 (6000.5)
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    math.bool2x4

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    Declaration

    public static bool2x4 bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3);

    Parameters

    Parameter Description
    c0 The matrix column c0 will be set to this value.
    c1 The matrix column c1 will be set to this value.
    c2 The matrix column c2 will be set to this value.
    c3 The matrix column c3 will be set to this value.

    Returns

    bool2x4 bool2x4 constructed from arguments.

    Description

    Returns a bool2x4 matrix constructed from four bool2 vectors.


    Declaration

    public static bool2x4 bool2x4(bool m00, bool m01, bool m02, bool m03, bool m10, bool m11, bool m12, bool m13);

    Parameters

    Parameter Description
    m00 The matrix at row 0, column 0 will be set to this value.
    m01 The matrix at row 0, column 1 will be set to this value.
    m02 The matrix at row 0, column 2 will be set to this value.
    m03 The matrix at row 0, column 3 will be set to this value.
    m10 The matrix at row 1, column 0 will be set to this value.
    m11 The matrix at row 1, column 1 will be set to this value.
    m12 The matrix at row 1, column 2 will be set to this value.
    m13 The matrix at row 1, column 3 will be set to this value.

    Returns

    bool2x4 bool2x4 constructed from arguments.

    Description

    Returns a bool2x4 matrix constructed from from 8 bool values given in row-major order.


    Declaration

    public static bool2x4 bool2x4(bool v);

    Parameters

    Parameter Description
    v bool to convert to bool2x4

    Returns

    bool2x4 Converted value.

    Description

    Returns a bool2x4 matrix constructed from a single bool value by assigning it to every component.


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