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Unity - Scripting API: uint4x3
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
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    uint4x3

    struct in Unity.Mathematics

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    Description

    A 4x3 matrix of uints.

    Static Properties

    Property Description
    zerouint4x3 zero value.

    Properties

    Property Description
    c0Column 0 of the matrix.
    c1Column 1 of the matrix.
    c2Column 2 of the matrix.
    this[int]Returns the uint4 element at a specified index.

    Constructors

    Constructor Description
    uint4x3Constructs a uint4x3 matrix from three uint4 vectors.

    Public Methods

    Method Description
    EqualsReturns true if the uint4x3 is equal to a given uint4x3, false otherwise.
    GetHashCodeReturns a hash code for the uint4x3.
    ToStringReturns a string representation of the uint4x3.

    Operators

    Operator Description
    operator -Returns the result of a componentwise subtraction operation on two uint4x3 matrices.
    operator --Returns the result of a componentwise decrement operation on a uint4x3 matrix.
    operator !=Returns the result of a componentwise not equal operation on two uint4x3 matrices.
    operator *Returns the result of a componentwise multiplication operation on two uint4x3 matrices.
    operator /Returns the result of a componentwise division operation on two uint4x3 matrices.
    operator &Returns the result of a componentwise bitwise and operation on two uint4x3 matrices.
    operator %Returns the result of a componentwise modulus operation on two uint4x3 matrices.
    operator ^Returns the result of a componentwise bitwise exclusive or operation on two uint4x3 matrices.
    operator +Returns the result of a componentwise addition operation on two uint4x3 matrices.
    operator +Returns the result of a componentwise unary plus operation on a uint4x3 matrix.
    operator ++Returns the result of a componentwise increment operation on a uint4x3 matrix.
    operator <Returns the result of a componentwise less than operation on two uint4x3 matrices.
    operator <<Returns the result of a componentwise left shift operation on a uint4x3 matrix by a number of bits specified by a single int.
    operator <=Returns the result of a componentwise less or equal operation on two uint4x3 matrices.
    operator ==Returns the result of a componentwise equality operation on two uint4x3 matrices.
    operator >Returns the result of a componentwise greater than operation on two uint4x3 matrices.
    operator >=Returns the result of a componentwise greater or equal operation on two uint4x3 matrices.
    operator >>Returns the result of a componentwise right shift operation on a uint4x3 matrix by a number of bits specified by a single int.
    operator |Returns the result of a componentwise bitwise or operation on two uint4x3 matrices.
    operator ~Returns the result of a componentwise bitwise not operation on a uint4x3 matrix.
    uint4x3Implicitly converts a single uint value to a uint4x3 matrix by assigning it to every component.
    uint4x3Explicitly converts a single bool value to a uint4x3 matrix by converting it to uint and assigning it to every component.
    uint4x3Explicitly converts a bool4x3 matrix to a uint4x3 matrix by componentwise conversion.
    uint4x3Explicitly converts a single int value to a uint4x3 matrix by converting it to uint and assigning it to every component.
    uint4x3Explicitly converts a int4x3 matrix to a uint4x3 matrix by componentwise conversion.
    uint4x3Explicitly converts a single float value to a uint4x3 matrix by converting it to uint and assigning it to every component.
    uint4x3Explicitly converts a float4x3 matrix to a uint4x3 matrix by componentwise conversion.
    uint4x3Explicitly converts a single double value to a uint4x3 matrix by converting it to uint and assigning it to every component.
    uint4x3Explicitly converts a double4x3 matrix to a uint4x3 matrix by componentwise conversion.

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