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Unity - Scripting API: Unity.Profiling.ProfilerMarker.ProfilerMarker
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    ProfilerMarker Constructor

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    Declaration

    public ProfilerMarker(string name);

    Declaration

    public ProfilerMarker(string name, MarkerFlags flags);

    Declaration

    public ProfilerMarker(char* name, int nameLen);

    Declaration

    public ProfilerMarker(char* name, int nameLen, MarkerFlags flags);

    Declaration

    public ProfilerMarker(ProfilerCategory category, string name);

    Declaration

    public ProfilerMarker(ProfilerCategory category, string name, MarkerFlags flags);

    Declaration

    public ProfilerMarker(ProfilerCategory category, char* name, int nameLen);

    Declaration

    public ProfilerMarker(ProfilerCategory category, char* name, int nameLen, MarkerFlags flags);

    Parameters

    Parameter Description
    name Marker name.
    category Profiler category.
    nameLen Marker name length.
    flags The marker flags.

    Description

    Constructs a new performance marker for code instrumentation.

    Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.

    using Unity.Profiling;

    public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

    public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();

    using (s_SimulatePerfMarker.Auto()) { // ... } } }

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