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Unity - Scripting API: Unity.Profiling.ProfilerMarker.Begin
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    ProfilerMarker.Begin

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    Declaration

    public void Begin();

    Declaration

    public void Begin(Object contextUnityObject);

    Parameters

    Parameter Description
    contextUnityObject Object associated with the operation.

    Description

    Begin profiling a piece of code marked with a custom name defined by this instance of ProfilerMarker.

    Always use End to close a started section of an instrumented code.
    Code marked with Begin and End will show up in the Profiler hierarchy. Use Recorder to obtain per-frame timings in the Player.

    Note: Both Begin and End are thread safe and can be used in jobified code.

    using Unity.Profiling;

    public class MySystemClass { static ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare");

    public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End(); } }

    Begin is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

    Additional resources: ProfilerMarker.End, Recorder, ProfilerCPU.


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