| [ Web Proxy ] |
| Viewing: https://docs.unity3d.com/ScriptReference/Unity.Profiling.ProfilerRecorder.Count.html | [Back] [Original] |
Collected samples count.
Use to determine how many samples had been collected by the ProfilerRecorder.
Count is always >= 0 and < Capacity.
Note:
If recorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
| Web Proxy Viewer | New URL | Original Page |