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Unity - Scripting API: Unity.Profiling.ProfilerRecorder.Count
Version: Unity 6.5 (6000.5)
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    ProfilerRecorder.Count

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    public int Count;

    Description

    Collected samples count.

    Use to determine how many samples had been collected by the ProfilerRecorder. Count is always >= 0 and < Capacity.

    Note: If recorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.


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