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Unity - Scripting API: Unity.Profiling.ProfilerRecorder.WrappedAround
Version: Unity 6.5 (6000.5)
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    ProfilerRecorder.WrappedAround

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    public bool WrappedAround;

    Description

    Indicates if ProfilerRecorder capacity has been exceeded.

    Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.

    If ProfilerRecorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.


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