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Unity - Scripting API: QueryFilter
Version: Unity 6.5 (6000.5)
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    • C#

    QueryFilter

    struct in Unity.U2D.Physics

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    Description

    A query filter is used to filter query results known as "hits". For example, you may want a ray-cast representing a projectile to hit players and the static environment but not debris.

    Static Properties

    Property Description
    DefaultCategories The default categories used.
    defaultFilter Get the default query filter that hits everything. See PhysicsQuery.QueryFilter.Everything.
    DefaultHitCategories The default hit categories used.
    DefaultIgnoreFilter The default ignore filter used.
    Everything Get a query filter that is all categories, hits everything and doesn't ignore any objects.

    Properties

    Property Description
    categories The categories this query is using. Usually you would only set one bit but multiple are allowed.
    hitCategories The categories this query will produce hits with.
    ignoreFilter The filter used to ignore items when filtering.

    Constructors

    Constructor Description
    PhysicsQuery.QueryFilter Create a default filter set as PhysicsQuery.QueryFilter.defaultFilter.

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