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Unity - Scripting API: Vector2.Normalize
Version: Unity 6.5 (6000.5)
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    Vector2.Normalize

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    Declaration

    public void Normalize();

    Description

    Makes this vector have a magnitude of 1.

    When normalized, a vector keeps the same direction but its length is 1.0.

    Note that this function will change the current vector. If you want to keep the current vector unchanged, use normalized variable.

    If this vector is too small to be normalized it will be set to zero.

    Additional resources: normalized variable.


    Declaration

    public static Vector2 Normalize(Vector2 value);

    Parameters

    Parameter Description
    value The vector to normalize.

    Returns

    Vector2 A new vector with the same direction as value but with a magnitude of 1. If value is too small to be normalized, the result is the zero vector.

    Description

    Creates a normalized copy of the given vector.


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