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Unity - Scripting API: Vector2.Reflect
Version: Unity 6.5 (6000.5)
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    Vector2.Reflect

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    Declaration

    public static Vector2 Reflect(Vector2 inDirection, Vector2 inNormal);

    Parameters

    Parameter Description
    inDirection The direction vector towards the surface.
    inNormal The normal vector that defines the surface.

    Returns

    Vector2 A vector of equal magnitude to inDirection but with its direction reflected.

    Description

    Reflects a vector off the surface defined by a normal.

    This method calculates a reflected vector using the following formula: v = inDirection - 2 * inNormal * dot(inDirection inNormal). The inNormal vector defines a surface. A surface's normal is the vector that is perpendicular to its surface. The inDirection vector is treated as a directional arrow coming into the surface.


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