[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Vector3-normalized.html [Back]  [Original]

Unity - Scripting API: Vector3.normalized
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Vector3.normalized

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public Vector3 normalized;

    Description

    The unit vector in the direction of the current vector.

    This property holds a normalized vector based on the current vector. The normalized vector has a magnitude of 1 and is in the same direction as the current vector. If the current vector is too small to be normalized, then the value of normalized is the zero vector. A vector is too small to be normalized if it is considered equal to the zero vector. Note that this does not modify the current vector. To modify and normalize the current vector, use the instance version of the Normalize method.

    Additional resources: Normalize.


    Web Proxy Viewer  |  New URL  |  Original Page