[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Vector3.Project.html [Back]  [Original]

Unity - Scripting API: Vector3.Project
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Vector3.Project

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static Vector3 Project(Vector3 vector, Vector3 onNormal);

    Parameters

    Parameter Description
    vector The vector to project.
    onNormal The vector to project onto. This vector doesn't need to be normalized.

    Returns

    Vector3 The vector that results from the projection of vector. This vector points in the same direction as onNormal.

    Description

    Projects a vector onto another vector.

    The resulting projection is the amount of vector that points in the same direction as onNormal.

    Vec3ProjectDiagram.png [Vec3ProjectDiagram.png]


    Diagram showing a vector projected onto the vector onNormal. The projected vector extends past onNormal in the same direction because the magnitude of vector in the direction of onNormal is greater than the magnitude of onNormal. The result points to the point along the infinite line in the direction of onNormal that's closest to the point specified by vector.

    The function returns a zero vector if onNormal is almost zero. onNormal doesn't need to be a normalized vector.

    You can use projection to work out the closest point along a line to a target vector. This information can be useful for moving or orienting items in the direction of a moving target.

    using UnityEngine;
    using System.Collections;

    public class ExampleClass : MonoBehaviour { void Slide(Transform target, Vector3 railDirection) { Vector3 heading = target.position - transform.position; Vector3 force = Vector3.Project(heading, railDirection);

    GetComponent<Rigidbody>().AddForce(force); } }

    Web Proxy Viewer  |  New URL  |  Original Page