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Unity - Scripting API: Vector3.Set
Version: Unity 6.5 (6000.5)
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    Vector3.Set

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    Declaration

    public void Set(float newX, float newY, float newZ);

    Parameters

    Parameter Description
    newX X component value.
    newY Y component value.
    newZ Z component value.

    Description

    Set x, y and z components of an existing Vector3.

    Use this to modify the three components of a vector.

    // Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.
    // Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.

    using UnityEngine; using UnityEngine.EventSystems;

    public class Example : MonoBehaviour { // Use this to set the new position of the GameObject Vector3 m_MyPosition;

    // Set an external Transform in the Inspector which is the GameObjects starting point public Transform m_NewTransform;

    void Start() { // Set the new Vector to be that of the Transform you attach in the Inspector m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0); }

    void OnGUI() { // Press the Button to set the GameObject to this new position if (GUI.Button(new Rect(0, 0, 100, 40), "Set")) { transform.position = m_MyPosition; } } }

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