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Unity - Scripting API: Vector3Int
Version: Unity 6.5 (6000.5)
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    Vector3Int

    struct in UnityEngine

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    Description

    Representation of 3D vectors and points using integers.

    This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

    Static Properties

    Property Description
    backThe unit vector in the negative z direction
    downShorthand for writing Vector3Int(0, -1, 0).
    forwardShorthand for writing Vector3Int(0, 0, 1).
    leftShorthand for writing Vector3Int(-1, 0, 0).
    oneShorthand for writing Vector3Int(1, 1, 1).
    rightShorthand for writing Vector3Int(1, 0, 0).
    upShorthand for writing Vector3Int(0, 1, 0).
    zeroShorthand for writing Vector3Int(0, 0, 0).

    Properties

    Property Description
    magnitudeReturns the length of this vector (Read Only).
    sqrMagnitudeReturns the squared length of this vector (Read Only).
    this[int]Access the x, y or z component using [0], [1] or [2] respectively.
    xX component of the vector.
    yY component of the vector.
    zZ component of the vector.

    Constructors

    Constructor Description
    Vector3IntInitializes and returns an instance of a new Vector3Int with x, y, z components.

    Public Methods

    Method Description
    ClampClamps the Vector3Int to the bounds given by min and max.
    EqualsDetermines if an object is equal to this vector.
    GetHashCodeGets the hash code for the Vector3Int.
    SetSet x, y and z components of an existing Vector3Int.
    ToStringFormats this vector as a string.

    Static Methods

    Method Description
    CeilToIntConverts a Vector3 to a Vector3Int by doing a Ceiling to each value.
    DistanceCalculates the distance between two given vectors.
    FloorToIntConverts a given Vector3 into a Vector3Int by doing a Floor to each value.
    MaxCreates a vector that is made from the largest components of two vectors.
    MinCreates a vector that is made from the smallest components of two vectors.
    RoundToIntConverts a Vector3 to a Vector3Int by doing a Round to each value.
    ScaleMultiplies two vectors component-wise.

    Operators

    Operator Description
    int3Converts a Vector3Int to int3.
    operator -Subtracts one vector from another.
    operator !=Returns true if the vectors are different.
    operator *Multiplies a vector by another vector.
    operator /Divides a vector by a number.
    operator +Adds two vectors.
    operator ==Returns true if the vectors are equal.
    Vector2IntConverts a Vector3Int into a Vector2Int.
    Vector3Converts a Vector3Int to a Vector3.
    Vector3IntConverts an int3 to Vector3Int.

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