using UnityEditor.VersionControl;
using UnityEngine;
[VersionControl("Custom")]
public class CustomVersionControlObject : VersionControlObject, IIconOverlayExtension
{
static Texture2D s_Icon;
static Texture2D GetIcon()
{
if (s_Icon == null)
{
s_Icon = new Texture2D(8, 8);
for (var y = 0; y < s_Icon.height; ++y)
{
for (var x = 0; x < s_Icon.width; ++x)
{
var border = y == 0 || y == s_Icon.height - 1 || x == 0 || x == s_Icon.width - 1;
var color = border ? Color.white : Color.red;
s_Icon.SetPixel(x, y, color);
}
}
s_Icon.Apply();
}
return s_Icon;
}
public void DrawOverlay(string assetPath, IconOverlayType type, Rect rect)
{
var topLeft = new Rect(rect.x, rect.y, 8, 8);
var icon = GetIcon();
GUI.DrawTexture(topLeft, icon);
}
}