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Unity - Scripting API: VersionControl.IIconOverlayExtension.DrawOverlay
Version: Unity 6.5 (6000.5)
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    IIconOverlayExtension.DrawOverlay

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    Declaration

    public void DrawOverlay(string assetPath, IconOverlayType type, Rect rect);

    Parameters

    Parameter Description
    assetPath Asset path.
    type Icon overlay type.
    rect Icon bounding box.

    Description

    Draws icon overlay.

    Unity calls this method after drawing an asset icon.

    using UnityEditor.VersionControl;
    using UnityEngine;

    [VersionControl("Custom")] public class CustomVersionControlObject : VersionControlObject, IIconOverlayExtension { static Texture2D s_Icon;

    static Texture2D GetIcon() { if (s_Icon == null) { s_Icon = new Texture2D(8, 8); for (var y = 0; y < s_Icon.height; ++y) { for (var x = 0; x < s_Icon.width; ++x) { var border = y == 0 || y == s_Icon.height - 1 || x == 0 || x == s_Icon.width - 1; var color = border ? Color.white : Color.red; s_Icon.SetPixel(x, y, color); } } s_Icon.Apply(); } return s_Icon; }

    public void DrawOverlay(string assetPath, IconOverlayType type, Rect rect) { var topLeft = new Rect(rect.x, rect.y, 8, 8); var icon = GetIcon(); GUI.DrawTexture(topLeft, icon); } }

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