[ Web Proxy ]
URL:
Viewing: https://javascript.info/object-copy [Back]  [Original]

Object references and copying
EN

We want to make this open-source project available for people all around the world.

Help to translate the content of this tutorial to your language!

    Search on Javascript.info:
    Search in the tutorial:
    Light themeDark theme
    DanskEnglishEspaolFranaisIndonesiaItalianoTrkeOzbek

    Object references and copying

    One of the fundamental differences of objects versus primitives is that objects are stored and copied by reference, whereas primitive values: strings, numbers, booleans, etc are always copied as a whole value.

    Thats easy to understand if we look a bit under the hood of what happens when we copy a value.

    Lets start with a primitive, such as a string.

    Here we put a copy of message into phrase:

    let message = "Hello!";
    let phrase = message;

    As a result we have two independent variables, each one storing the string "Hello!".

    []

    Quite an obvious result, right?

    Objects are not like that.

    A variable assigned to an object stores not the object itself, but its address in memory in other words a reference to it.

    Lets look at an example of such a variable:

    let user = {
      name: "John"
    };

    And heres how its actually stored in memory:

    []

    The object is stored somewhere in memory (at the right of the picture), while the user variable (at the left) has a reference to it.

    We may think of an object variable, such as user, like a sheet of paper with the address of the object on it.

    When we perform actions with the object, e.g. take a property user.name, the JavaScript engine looks at whats at that address and performs the operation on the actual object.

    Now heres why its important.

    When an object variable is copied, the reference is copied, but the object itself is not duplicated.

    For instance:

    let user = { name: "John" };
    
    let admin = user; // copy the reference

    Now we have two variables, each storing a reference to the same object:

    []

    As you can see, theres still one object, but now with two variables that reference it.

    We can use either variable to access the object and modify its contents:

    let user = { name: 'John' };
    
    let admin = user;
    
    admin.name = 'Pete'; // changed by the "admin" reference
    
    alert(user.name); // 'Pete', changes are seen from the "user" reference

    Its as if we had a cabinet with two keys and used one of them (admin) to get into it and make changes. Then, if we later use another key (user), we are still opening the same cabinet and can access the changed contents.

    Comparison by reference

    Two objects are equal only if they are the same object.

    For instance, here a and b reference the same object, thus they are equal:

    let a = {};
    let b = a; // copy the reference
    
    alert( a == b ); // true, both variables reference the same object
    alert( a === b ); // true

    And here two independent objects are not equal, even though they look alike (both are empty):

    let a = {};
    let b = {}; // two independent objects
    
    alert( a == b ); // false

    For comparisons like obj1 > obj2 or for a comparison against a primitive obj == 5, objects are converted to primitives. Well study how object conversions work very soon, but to tell the truth, such comparisons are needed very rarely usually they appear as a result of a programming mistake.

    Const objects can be modified

    An important side effect of storing objects as references is that an object declared as const can be modified.

    For instance:

    const user = {
      name: "John"
    };
    
    user.name = "Pete"; // (*)
    
    alert(user.name); // Pete

    It might seem that the line (*) would cause an error, but it does not. The value of user is constant, it must always reference the same object, but properties of that object are free to change.

    In other words, the const user gives an error only if we try to set user=... as a whole.

    That said, if we really need to make constant object properties, its also possible, but using totally different methods. Well mention that in the chapter Property flags and descriptors.

    Cloning and merging, Object.assign

    So, copying an object variable creates one more reference to the same object.

    But what if we need to duplicate an object?

    We can create a new object and replicate the structure of the existing one, by iterating over its properties and copying them on the primitive level.

    Like this:

    let user = {
      name: "John",
      age: 30
    };
    
    let clone = {}; // the new empty object
    
    // let's copy all user properties into it
    for (let key in user) {
      clone[key] = user[key];
    }
    
    // now clone is a fully independent object with the same content
    clone.name = "Pete"; // changed the data in it
    
    alert( user.name ); // still John in the original object

    We can also use the method Object.assign.

    The syntax is:

    Object.assign(dest, ...sources)
    • The first argument dest is a target object.
    • Further arguments is a list of source objects.

    It copies the properties of all source objects into the target dest, and then returns it as the result.

    For example, we have user object, lets add a couple of permissions to it:

    let user = { name: "John" };
    
    let permissions1 = { canView: true };
    let permissions2 = { canEdit: true };
    
    // copies all properties from permissions1 and permissions2 into user
    Object.assign(user, permissions1, permissions2);
    
    // now user = { name: "John", canView: true, canEdit: true }
    alert(user.name); // John
    alert(user.canView); // true
    alert(user.canEdit); // true

    If the copied property name already exists, it gets overwritten:

    let user = { name: "John" };
    
    Object.assign(user, { name: "Pete" });
    
    alert(user.name); // now user = { name: "Pete" }

    We also can use Object.assign to perform a simple object cloning:

    let user = {
      name: "John",
      age: 30
    };
    
    let clone = Object.assign({}, user);
    
    alert(clone.name); // John
    alert(clone.age); // 30

    Here it copies all properties of user into the empty object and returns it.

    There are also other methods of cloning an object, e.g. using the spread syntax clone = {...user}, covered later in the tutorial.

    Nested cloning

    Until now we assumed that all properties of user are primitive. But properties can be references to other objects.

    Like this:

    let user = {
      name: "John",
      sizes: {
        height: 182,
        width: 50
      }
    };
    
    alert( user.sizes.height ); // 182

    Now its not enough to copy clone.sizes = user.sizes, because user.sizes is an object, and will be copied by reference, so clone and user will share the same sizes:

    let user = {
      name: "John",
      sizes: {
        height: 182,
        width: 50
      }
    };
    
    let clone = Object.assign({}, user);
    
    alert( user.sizes === clone.sizes ); // true, same object
    
    // user and clone share sizes
    user.sizes.width = 60;    // change a property from one place
    alert(clone.sizes.width); // 60, get the result from the other one

    To fix that and make user and clone truly separate objects, we should use a cloning loop that examines each value of user[key] and, if its an object, then replicate its structure as well. That is called a deep cloning or structured cloning. Theres structuredClone method that implements deep cloning.

    structuredClone

    The call structuredClone(object) clones the object with all nested properties.

    Heres how we can use it in our example:

    let user = {
      name: "John",
      sizes: {
        height: 182,
        width: 50
      }
    };
    
    let clone = structuredClone(user);
    
    alert( user.sizes === clone.sizes ); // false, different objects
    
    // user and clone are totally unrelated now
    user.sizes.width = 60;    // change a property from one place
    alert(clone.sizes.width); // 50, not related

    The structuredClone method can clone most data types, such as objects, arrays, primitive values.

    It also supports circular references, when an object property references the object itself (directly or via a chain or references).

    For instance:

    let user = {};
    // let's create a circular reference:
    // user.me references the user itself
    user.me = user;
    
    let clone = structuredClone(user);
    alert(clone.me === clone); // true

    As you can see, clone.me references the clone, not the user! So the circular reference was cloned correctly as well.

    Although, there are cases when structuredClone fails.

    For instance, when an object has a function property:

    // error
    structuredClone({
      f: function() {}
    });

    Function properties arent supported.

    To handle such complex cases we may need to use a combination of cloning methods, write custom code or, to not reinvent the wheel, take an existing implementation, for instance _.cloneDeep(obj) from the JavaScript library lodash.

    Summary

    Objects are assigned and copied by reference. In other words, a variable stores not the object value, but a reference (address in memory) for the value. So copying such a variable or passing it as a function argument copies that reference, not the object itself.

    All operations via copied references (like adding/removing properties) are performed on the same single object.

    To make a real copy (a clone) we can use Object.assign for the so-called shallow copy (nested objects are copied by reference) or a deep cloning function structuredClone or use a custom cloning implementation, such as _.cloneDeep(obj).

    Tutorial map

    Comments

    read this before commenting
    • If you have suggestions what to improve - please submit a GitHub issue or a pull request instead of commenting.
    • If you can't understand something in the article please elaborate.
    • To insert few words of code, use the <code> tag, for several lines wrap them in <pre> tag, for more than 10 lines use a sandbox (plnkr, jsbin, codepen)

    Web Proxy Viewer  |  New URL  |  Original Page