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When I tested the PS5 Pro when it launched last month, I mentioned that it was struggling to justify its existence somewhat.
It's the most powerful console you can buy right now, but it feels like driving a sports car to the shops there's no real chance for it to show what it can do until developers start releasing PS5 Pro patches.
We've had a few great ones so far, but Monster Hunter Wilds might mark the first big new game that's going to be getting one on Day One, and that might just have me picking it up on console instead of PC.
Speaking on a developer livestream this week, Capcom confirmed that a PS5 Pro patch is expected to arrive on launch day.
With Sony promising that the PS5 Pro should end the choice between frame rate and resolution, this is its chance to prove that.
The PS5 version of the game is targeting 3072x1728, which upscales to 4K at 30fps, while a framerate mode renders at 1080p and is upscaled to 4K at 60fps.
If Capcom and Sony can work some magic to get a relatively high resolution that takes advantage of the PS5 Pro's PSSR upscaling tech and hits a steady 60fps, it could be transformational.
With that said, it won't be easy. Capcom said on the stream they're not yet ready to reveal the full PC system requirements, but the developer is considering releasing a benchmarking tool to help users size up their rigs.
With a steady frame rate being so important to Monster Hunter, I think it'll end up swaying me away from playing it on PC. It's also looking like it could push the Steam Deck to its limits, and maybe beyond them, which definitely has me angling towards PS5 Pro.
It's not great news for Xbox Series S players, though. While the console can reach 1440p, Capcom says it's aiming for 1080p and 30fps on Microsoft's cheaper console, while Series X will target the same output as the base PS5.
Need something to tide you over? Be sure to check out Dauntless, which just got a huge 2.0 update dubbed 'Awakening'.
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