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Interviews

From developers to major Hollywood actors and more, TheGamer brings you the voices that matter across video games and entertainment.

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Final Fantasy 14s Naoki Yoshida Officially Confirms Two Very Big Overhauls For Housing

In a Q&A at FF14 Fan Fest in Berlin, Yoshi-P talks housing overhauls, making the game accessible for sprouts, and Chort.

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Castlevania: Belmont's Curse Leads On How It Came To Be, Not Being A Roguelike, And The Potential Future Of The Series

Belmonts Curse producer Tsutomu Taniguchi and creative director Emmanuel Nouaille dive into how it honours and innovates the Castlevania legacy.

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Voidling Bound Interview: Hatchery Games Is Bringing Creature Collector Nostalgia Back

Hatchery Games discusses the evolution of Voidling Bound, from its nostalgic origins to the unique creatures and combat that break new ground.

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Ice Nine Kills Talk Dead By Daylight, Making Music For Horror, And Soundtracking A Mario Game

We sat down with Ice Nine Kills following the release of the band's new single, Play Dead.

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By  Sam Woods
ILL's Director Talks Carving Its Space In The Horror Genre And Its Half-Life And Mouthwashing Inspirations
ILL

We sat down with ILL game director, Maxim Verehin, to discuss everything about the game.

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By  Sam Woods
Naoki Hamaguchi Opens Up About The Queerness, Diversity, And Hidden Details Of The Final Fantasy 7 Remake Trilogy

We sat down with Final Fantasy 7 Remake Trilogy director Naoki Hamaguchi to talk about all its wonderful details.

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By  Jade King
Naoki Hamaguchi Dives Deep On The Ambitious World Design Of Final Fantasy 7 Revelation

We explore Final Fantasy 7 Remake, Rebirth, Revelation and beyond with game director Naoki Hamaguchi.

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By  Jade King
Soken On Performing With The Primals: Koji And I Are Not Professional Singers. We're Shouters

From Eorzea to the muddy fields of Download Festival: I spoke with Final Fantasy 14's in-house band The Primals after their set.

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Overwatchs New Hero Shion Is Basically John Wick On A Motorcycle, And Blizzard Says Thats Intentional

I spoke with Blizzard about Overwatch's Shion, a new omnic DPS hero designed around What would John Wick do?

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Blizzard Spent Diablos 30th Anniversary Building Three Warlocks. Heres Why Diablo Immortals Is Different

Blizzard developers Kyle Anderson and Emil Salim discuss Diablo Immortals new Warlock and its role in Diablos three-game experiment.

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Planet Zoo 2 Adds The Most Challenging Animals The Team Has Ever Made

Planet Zoo 2 sets the bar even higher when it comes to realism, creativity, and delivering on highly requested content from fans.

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Twitch Head Of Community Mary Kish Says Theres A Misunderstanding That Highest Number Wins

I spoke with Mary Kish at TwitchCon 2026 about the power of communities.

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Twitch Went From Having To Go Out And Convince Publishers About Twitch Drops To Doing 7,000 Campaigns Last Year

At TwitchCon 2026 in Rotterdam, I sat down with Mike Minton to chat about Twitch Drops.

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Lego Batman: Legacy Of The Dark Knight Voice Actor Says His Batman Is All The Batman Voices And None Of Them

Shai Matheson opens up about becoming Batman for Lego Batman: Legacy Of The Dark Knight without copying past versions.

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A Game Made By A Village Of People Trying To Get This Thing Out The Door - How 007: First Light Masters The Beautiful Invisibility Of Sound Design

Dominic Vega breaks down how the many sounds of 007: First Light came to life.

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By  Jade King
"James Bond Can't Feel Like A Fool" - IO Interactive Breaks Down Designing The Brutal Combat Of 007: First Light

Bond hits harder than ever in 007: First Light, and it's all thanks to a killer combat system.

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By  Jade King
"We Wanted To Make Something That We Enjoyed" - IO Interactive On Bringing James Bond Back To The World Of Video Games

James Bond is more than just a character, he's one of the biggest brands of all time.

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By  Jade King
An Interview With The Sims 4 Producer Morgan Henry About Quality Of Life Improvements

All new quality of life improvements are on the way.

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By  Zo J. Osik
Meet The Dads Who Built A Wholesome 13,000 Strong Community Of Marathon Players

Three fathers created a huge community for Marathon players with little time.

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By  Sam Woods
From Conquerer To Survivor: How Overwatch Continues To Change On Its 10th Anniversary

Blizzard's Aaron Keller and Walter Kong discuss Overwatch's turbulent decade, PvE backlash, live-service struggles, and the future of the game.

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