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From developers to major Hollywood actors and more, TheGamer brings you the voices that matter across video games and entertainment.
In a Q&A at FF14 Fan Fest in Berlin, Yoshi-P talks housing overhauls, making the game accessible for sprouts, and Chort.
Belmonts Curse producer Tsutomu Taniguchi and creative director Emmanuel Nouaille dive into how it honours and innovates the Castlevania legacy.
Hatchery Games discusses the evolution of Voidling Bound, from its nostalgic origins to the unique creatures and combat that break new ground.
We sat down with Ice Nine Kills following the release of the band's new single, Play Dead.
We sat down with ILL game director, Maxim Verehin, to discuss everything about the game.
We sat down with Final Fantasy 7 Remake Trilogy director Naoki Hamaguchi to talk about all its wonderful details.
We explore Final Fantasy 7 Remake, Rebirth, Revelation and beyond with game director Naoki Hamaguchi.
From Eorzea to the muddy fields of Download Festival: I spoke with Final Fantasy 14's in-house band The Primals after their set.
I spoke with Blizzard about Overwatch's Shion, a new omnic DPS hero designed around What would John Wick do?
Blizzard developers Kyle Anderson and Emil Salim discuss Diablo Immortals new Warlock and its role in Diablos three-game experiment.
Planet Zoo 2 sets the bar even higher when it comes to realism, creativity, and delivering on highly requested content from fans.
I spoke with Mary Kish at TwitchCon 2026 about the power of communities.
At TwitchCon 2026 in Rotterdam, I sat down with Mike Minton to chat about Twitch Drops.
Shai Matheson opens up about becoming Batman for Lego Batman: Legacy Of The Dark Knight without copying past versions.
Dominic Vega breaks down how the many sounds of 007: First Light came to life.
Bond hits harder than ever in 007: First Light, and it's all thanks to a killer combat system.
James Bond is more than just a character, he's one of the biggest brands of all time.
All new quality of life improvements are on the way.
Three fathers created a huge community for Marathon players with little time.
Blizzard's Aaron Keller and Walter Kong discuss Overwatch's turbulent decade, PvE backlash, live-service struggles, and the future of the game.
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