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Support interactive console return value to output by nullbus · Pull Request #629 · 20tab/UnrealEnginePython · GitHub

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9 changes: 6 additions & 3 deletions Source/PythonConsole/Private/SPythonLog.cpp
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,8 @@ void SPythonConsoleInputBox::OnTextCommitted(const FText& InText, ETextCommit::T
else
{
IsMultiline = false;
PythonModule.RunString(TCHAR_TO_UTF8(*MultilineString));
FString ret_str = PythonModule.RunString(TCHAR_TO_UTF8(*MultilineString));
UE_LOG(LogTemp, Log, TEXT("%s"), *ret_str);
}
}
else if (ExecString.EndsWith(":"))
Expand All @@ -248,15 +249,17 @@ void SPythonConsoleInputBox::OnTextCommitted(const FText& InText, ETextCommit::T
}
else
{
PythonModule.RunString(TCHAR_TO_UTF8(*ExecString));
FString ret_str = PythonModule.RunString(TCHAR_TO_UTF8(*ExecString));
UE_LOG(LogTemp, Log, TEXT("%s"), *ret_str);
}

}
else if (IsMultiline)
{
IsMultiline = false;
FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("UnrealEnginePython");
PythonModule.RunString(TCHAR_TO_UTF8(*MultilineString));
FString ret_str = PythonModule.RunString(TCHAR_TO_UTF8(*MultilineString));
UE_LOG(LogTemp, Log, TEXT("%s"), *ret_str);
}

}
Expand Down
50 changes: 39 additions & 11 deletions Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -547,22 +547,35 @@ void FUnrealEnginePythonModule::ShutdownModule()
}
}

void FUnrealEnginePythonModule::RunString(char *str)
FString FUnrealEnginePythonModule::RunString(char *str)
{
FScopePythonGIL gil;

PyObject *eval_ret = PyRun_String(str, Py_file_input, (PyObject *)main_dict, (PyObject *)local_dict);
PyObject *eval_ret = PyRun_String(str, Py_single_input, (PyObject *)main_dict, (PyObject *)local_dict);
if (!eval_ret)
{
if (PyErr_ExceptionMatches(PyExc_SystemExit))
{
PyErr_Clear();
return;
return "";
}
unreal_engine_py_log_error();
return;
return "";
}

FString ue4_str_ret;
if (eval_ret != Py_None)
{
PyObject *stringified = PyObject_Str(eval_ret);
if (!stringified)
return "argument cannot be casted to string";

ue4_str_ret = UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(stringified));
}

Py_DECREF(eval_ret);

return ue4_str_ret;
}

#if PLATFORM_MAC
Expand Down Expand Up @@ -626,7 +639,7 @@ FString FUnrealEnginePythonModule::Pep8ize(FString Code)
}


void FUnrealEnginePythonModule::RunFile(char *filename)
FString FUnrealEnginePythonModule::RunFile(char *filename)
{
FScopePythonGIL gil;
FString full_path = UTF8_TO_TCHAR(filename);
Expand All @@ -652,7 +665,7 @@ void FUnrealEnginePythonModule::RunFile(char *filename)
if (!foundFile)
{
UE_LOG(LogPython, Error, TEXT("Unable to find file %s"), UTF8_TO_TCHAR(filename));
return;
return "";
}

#if PY_MAJOR_VERSION >= 3
Expand All @@ -662,14 +675,14 @@ void FUnrealEnginePythonModule::RunFile(char *filename)
if (fopen_s(&fd, TCHAR_TO_UTF8(*full_path), "r") != 0)
{
UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), *full_path);
return;
return "";
}
#else
fd = fopen(TCHAR_TO_UTF8(*full_path), "r");
if (!fd)
{
UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), *full_path);
return;
return "";
}
#endif

Expand All @@ -680,12 +693,20 @@ void FUnrealEnginePythonModule::RunFile(char *filename)
if (PyErr_ExceptionMatches(PyExc_SystemExit))
{
PyErr_Clear();
return;
return "";
}
unreal_engine_py_log_error();
return;
return "";
}

PyObject *stringified = PyObject_Str(eval_ret);
if (!stringified)
return "argument cannot be casted to string";

FString ue4_string = UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(stringified));
Py_DECREF(eval_ret);

return ue4_string;
#else
// damn, this is horrible, but it is the only way i found to avoid the CRT error :(
FString command = FString::Printf(TEXT("execfile(\"%s\")"), *full_path);
Expand All @@ -698,8 +719,15 @@ void FUnrealEnginePythonModule::RunFile(char *filename)
return;
}
unreal_engine_py_log_error();
return;
return "";
}

PyObject *stringified = PyObject_Str(eval_ret);
if (!stringified)
return "argument cannot be casted to string";

FString ue4_string = UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(stringified));
return ue4_string;
#endif

}
Expand Down
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
Original file line number Diff line number Diff line change
Expand Up @@ -104,8 +104,8 @@ class UNREALENGINEPYTHON_API FUnrealEnginePythonModule : public IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;

void RunString(char *);
void RunFile(char *);
FString RunString(char *);
FString RunFile(char *);

#if PLATFORM_MAC
void RunStringInMainThread(char *);
Expand Down

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