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…example Adding for consistency with the other examples.
Fixed and Removed all Errors and Warnings. Tested a few python scripts, ran editor for long time. Seems to be okay.
Fixed Version Number
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Thanks for this! I did see two warnings when compiling though: 2>UEPyActor.cpp(798): warning C4996: 'AActor::GetComponentsByClass': Use one of the GetComponents implementations as appropriate Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 2> C:\Program Files\Epic Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2881): note: see declaration of 'AActor::GetComponentsByClass' 2>UEPySTextBlock.cpp(14): warning C4996: 'STextBlock::SetText': SetText taking FString is deprecated. Use the FText version instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 2> C:\Program Files\Epic Games\UE_4.24\Engine\Source\Runtime\Slate\Public\Widgets/Text/STextBlock.h(171): note: see declaration of 'STextBlock::SetText' |
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No, Thank you! I wasn't completely sure if my compilation was missing some of the warnings, looks like my suspicion was correct! I'll fix em up soon and update the PR. |
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…On Sun, 16 Feb 2020 at 00:17, Robert Chubb ***@***.***> wrote:
I ran the editor for over eight hours, no crashes.
Ran a bunch of Python scripts. Nothing seemed to be broken.
OS: Windows 10
Python: 3.6.0
------------------------------
You can view, comment on, or merge this pull request online at:
#833
Commit Summary
- Add more calls to TCHAR_TO_WCHAR
- Update README.md
- first round of 4.23 patches
- completed porting to 4.23. fixes #777
- Add ; to the end of the Linux UnrealEnginePython.Build.cs pythonHome
example
- add hosts-per-state.py
- Updated to Unreal Engine 4.24.2
- Update README.md
File Changes
- *M* README.md
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-0>
(2)
- *M* Source/PythonAutomation/PythonAutomation.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-1>
(3)
- *M* Source/PythonConsole/PythonConsole.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-2>
(2)
- *M* Source/PythonEditor/Private/PythonEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-3>
(1)
- *M* Source/PythonEditor/Private/PythonProjectEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-4>
(11)
- *M* Source/PythonEditor/PythonEditor.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-5>
(4)
- *M*
Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-6>
(7)
- *M* Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-7>
(86)
- *M* Source/UnrealEnginePython/Private/Slate/UEPySTextBlock.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-8>
(4)
- *M* Source/UnrealEnginePython/Private/Slate/UEPySlate.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-9>
(5)
- *M* Source/UnrealEnginePython/Private/UEPyEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-10>
(21)
- *M* Source/UnrealEnginePython/Private/UEPyModule.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-11>
(565)
- *M* Source/UnrealEnginePython/Private/UEPySubclassing.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-12>
(9)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-13>
(2)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-14>
(2)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-15>
(17)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-16>
(33)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-17>
(10)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-18>
(4)
- *M* Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-19>
(29)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-20>
(4)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-21>
(6)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-22>
(39)
- *M* Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-23>
(20)
- *M* Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-24>
(4)
- *M*
Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-25>
(87)
- *A* Source/UnrealEnginePython/Private/hosts-per-state.py
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-26>
(13)
- *M* Source/UnrealEnginePython/UnrealEnginePython.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-27>
(20)
Patch Links:
- https://github.com/20tab/UnrealEnginePython/pull/833.patch
- https://github.com/20tab/UnrealEnginePython/pull/833.diff
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Is this supposed to be launchable now? New to this and only tried the 4.24 version. Plugins/UnrealEnginePython/Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.cpp(2): fatal error C1083: Cannot open include file: 'IAssetTools.h': No such file or directory |
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bind_event lets the engine crash ! |
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I had to remove the IAssetTools.h include from that file. |
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| @@ -1,5 +1,5 @@ | |||
| #include "UEPyFMenuBuilder.h" | |||
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| #include "IAssetTools.h" | |||
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#if WITH_EDITOR
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When launching I get this exception: It exceptions at line 483 at UnrealEnginePython.cpp _setmode(_fileno(stdin), O_TEXT); _setmode(_fileno(stdout), O_TEXT); _setmode(_fileno(stderr), O_TEXT); I'm using anaconda3 as my python base. EDIT: Seems like it was indeed anaconda, or it was one of my installed modules. Tried with a clean python install and it worked fine. |
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I ran the editor for over eight hours, no crashes.
Ran a bunch of Python scripts. Nothing seemed to be broken.
OS: Windows 10
Python: 3.6.0