- AndEngine has to be build with ADT-17 or higher!
- AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;
public final class BuildConfig {
public final static boolean DEBUG = true;
}
- OpenGL ES 2:
- Support: [> 93% of all Android devices (Apr. 2012)
- Branch: GLES2-AnchorCenter
- Active development.
- The leatest and greatest.
- More cocos2d-ish (Coordinate-System in the lower left corner, powerful AnchorCenter system.)
- Branch: GLES2
- Not in active development.
- OpenGL ES 1:
- Branch: master
- Not in active development.
- Support: > 99.0% of all Android devices (Apr. 2012)