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We're a small studio based in France building two things we love: games and AI-powered tools.
Our MCP (Model Context Protocol) servers let AI assistants like Claude, Cursor, and Windsurf work directly inside the software you use every day — from Unity Editor to Blender, Discord, Jira, GitHub, LinkedIn, and more.
The most comprehensive MCP integration for Unity game development. 268 tools. 30+ categories. Free forever.
| Project | Description | Stars |
|---|---|---|
| unity-mcp-server | 🎮 268 tools — Full AI control over Unity Editor & Unity Hub. Scenes, GameObjects, scripts, builds, animation, physics, lighting, terrain, Shader Graph, Amplify Shader Editor, profiling, NavMesh, MPPM multiplayer, and more. | |
| unity-mcp-plugin | 🔌 Unity Editor plugin (UPM) — HTTP bridge that connects your editor to any MCP-compatible AI assistant |
AI builds a neon brick breaker game from scratch:
AI builds a 3D medieval village with terrain, houses, and trees:
AI builds a 3D castle and runs an FPS walkthrough:
Unity MCP is and will always be free and open source. Works with Claude Desktop, Claude Cowork, Cursor, Windsurf, and any MCP-compatible client.
Lightweight, dependency-free Unity packages — ready to drop into any project via UPM:
| Package | Description | Stars |
|---|---|---|
| AnkleBreaker-Core | Core foundation — base classes, interfaces, delegates, script templates | |
| Utils-Inspector | Free Odin alternative — 40+ custom attributes: ShowIf, BoxGroup, TabGroup, Button, Required, ProgressBar, PreviewField, TableList | |
| Utils-Extensions | 50+ C# extension methods for Unity types (Transform, GameObject, Color, List, Dictionary, String…) | |
| Utils-UniversalTypes | Universal wrappers — UniversalString (I2L + Unity Localization), UniversalAsset (Direct + Addressables), UniversalSound (AudioClip + Wwise + FMOD) | |
| Utils-Editor | Editor utilities — custom Gizmos, MonoScript finder, dialog windows | |
| FishNet-Core | FishNet networking layer — AnkleBreakerNetworkBehaviour with auto event lifecycle, ownership tracking, prefab selector | |
| Facepunch.Steamworks | C# Steamworks with GameServer support — fork with missing dedicated server features |
Beyond Unity MCP, we maintain a growing collection of premium MCP servers available exclusively to GitHub Sponsors. Each one turns hours of manual work into a single AI command.
| MCP Server | What It Does |
|---|---|
| Discord MCP | Comprehensive Discord automation — manage servers, channels, messages, roles, threads, webhooks, and more |
| Jira MCP | 47+ tools — issues, sprints, boards, transitions, bulk ops, comments, worklogs, and full project management |
| Git & GitHub MCP | Full Git and GitHub capabilities — repos, PRs, branches, issues, actions, releases, code search |
| Blender MCP | Full Blender integration — meshes, materials, modifiers, animation, rendering, import/export |
| Plastic SCM MCP | Plastic SCM / Unity Version Control — branches, merges, shelves, workspaces, code reviews, locks |
| Playwright MCP | Browser automation and QA testing — navigate, click, fill forms, screenshot, assert, multi-tab |
| 🔜 More coming… | New MCPs ship regularly — sponsors get instant access as the collection grows |
Have an idea for an MCP? Join our Discord and tell us what tool you want AI to control next!
| Tier | Price | What You Get |
|---|---|---|
| Supporter | $5/mo | Support the project + sponsor badge |
| Backer | $15/mo | 🔑 Access to all premium MCPs + 🥇 gold Discord role + priority issue responses |
| MCP Priority Support | $100/mo | Everything above + 🔴 red Discord role + direct team support + early access to new MCPs + custom config assistance |
📧 contact@anklebreaker-studio.com · 🌍 anklebreaker-studio.com · 🐦 @anklebreaker_eu
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, S…
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, …
Core foundation for the AnkleBreaker Unity package ecosystem — base classes, interfaces, delegates, and script templates. Zero dependencies, UPM-ready. Free & open source.
C# 7
[DEPRECATED] Unity utility scripts by AnkleBreaker Studio — now split into independent packages: Utils-Extensions, Utils-Inspector, Utils-Editor, Utils-UniversalTypes.
C# 7
Free Odin Inspector alternative for Unity — 40+ custom attributes: ShowIf, BoxGroup, TabGroup, Button, Required, ProgressBar, PreviewField, TableList, ReadOnly, and more. UPM-ready.
Unity Editor utilities — custom Gizmos drawing (capsules, wireframe boxes), MonoScript finder, dialog windows. UPM package, zero dependencies. Free & open source.
C# 5
Tombstone Native SDK - standalone C/C++ crash & telemetry client for any game engine. Integrate as a DLL/shared library.
Tombstone Unity SDK + Editor Plugin - autonomous crash, bug & telemetry reporting for Unity 6+. Sign in from the editor, link your game, ship.
CLI tools for Tombstack — CI symbol upload + offline crash upload (zero-dep, Node 18+)
Free Odin Inspector alternative for Unity — 40+ custom attributes: ShowIf, BoxGroup, TabGroup, Button, Required, ProgressBar, PreviewField, TableList, ReadOnly, and more. UPM-ready.
📨 The ultimate agentic social media scheduling tool 🤖
C# Steamworks implementation with GameServer support — fork with missing features added. Steam API, lobbies, matchmaking, achievements, leaderboards, workshop, networking, and dedicated servers.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
FishNet networking layer for Unity — AnkleBreakerNetworkBehaviour with auto event lifecycle, ownership tracking, SyncVar reset, prefab selector. Built on Fish-Networking. UPM-ready.
50+ C# extension methods for Unity — Transform, GameObject, Color, List, Dictionary, String, RectTransform, LayerMask, and more. Plus AB_Random, FlagsHelper, PositionRotation. UPM-ready.
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