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A powerful runtime command console and in-game inspector for Unity. It works across all platforms and brings advanced debugging and tooling features directly into your live game builds.
In-Game Log Viewer
View and search your Unity logs while the game is running, without digging into log files — works in Editor and Player builds.
Runtime GameObject Inspector
Explore active GameObjects and their components, fields, and properties live on any platform — including mobile and console.
Smart Commands & Auto-Complete
Annotate C# methods and properties with attributes to generate interactive console buttons. Supports autocomplete, nested paths, and parameterized calls.
Email Logs from Device
Instantly export and email logs or callstacks from any platform — perfect for remote testing and QA workflows.
Read more on how to use .command
If you're contributing or building the Unity package yourself, follow these steps:
nvm install --lts
nvm use --ltsInstall Jake (task runner) and CoffeeScript compiler:
npm install -g jake coffeescriptNote: Global install is required for CLI commands like jake to work in terminal.
Run the following to list available tasks:
jake -TThis pulls down the source for the package if it's managed via a Git submodule:
jake repo:update-submodules -cjake unity:export-package -cThis will print a message like:
[INFO] Using unity path: /Applications/Unity/Hub/Editor/...
The built .unitypackage will be located under the unity/ directory.
You can also just open the Unity project located at /unity/ in the Unity Hub to explore or test the package in action.
.Command supports toggling the in-game console with the backquote key (`). If you're using Unity's new Input System, make sure to:
Full usage docs and API reference are available at:
📖 https://dotcommand-documentation.readthedocs.io/en/latest/
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