
A fast, strict, and strongly-typed data generator (faker) for C# powered by Source Generators.
Forged allows you to declaratively define how your models should be faked, leveraging the C# compiler to enforce required properties, nullability, and type-safety.
- 🚀 Source Generated: No reflection, fast at runtime, and fully trim/AOT compatible.
- 🛡️ Strict & Type-Safe: Respects your class properties. If a property in your model is required, the faker will force you to provide a generator for it at compile time.
- 🌊 Fluent API: A clean and readable fluent API for configuring generators and their modifiers.
- 🎲 Deterministic: Pass a seeded Random instance to the faker to generate the exact same data every time.
- Add the package to your project.
- Decorate your model with [Fake]:
[Fake]
public class Person
{
public required Guid Id { get; set; }
public required string FirstName { get; set; }
public required string LastName { get; set; }
public List<string>? MiddleNames { get; set; }
public bool IsActive { get; set; }
public DateTime? DateOfBirth { get; set; }
}
or create a partial class with [Faker<T>] attribute:
[Faker<Person>]
public partial class PersonFaker;
- The source generator will automatically create a {ModelName}Faker class for you. Configure it and generate data!
using Forged.Core.Generators;
using Forged.Core.Generators.Text;
// The faker properties match your model's properties!
var faker = new PersonFaker
{
Id = f => f.Text.Guid(GuidGenerator.Kind.V7),
FirstName = f => f.Text.Alphanumeric(10),
LastName = f => f.Text.Alphanumeric(10),
// Non-required properties can be omitted, but you can still provide a generator:
MiddleNames = f => f.Text
.Alphanumeric(5)
.Collection(3)
.Refine(c => c.ToList()) // Map to List<string>
.OrDefault(0.5f), // 50% chance of being default (null)
DateOfBirth = f => f.Temporal.Past().OrNull(0.2f), // 20% chance to be null
IsActive = f => f.Random.Pick(true, false)
};
// Generate a single item
var person = faker.Get();
// Generate multiple items
var people = faker.Get(5);
[!INFO]
When using the Faker<T> attribute, the generated faker will have the same name,
not {ModelName}Faker.
If you need reproducible results (e.g. in unit tests), you can provide a seeded Random instance to the faker:
var faker = new PersonFaker(new Random(12345))
{
// ...
};
You can optionally provide a CultureInfo instance to the faker, which will be utilized by modifiers that support localization:
var faker = new PersonFaker(locale: new CultureInfo("fr-FR"))
{
// ...
};
Referencing Other Properties
If you need to reference an already-generated value, you can use .Memo() and .Func() methods:
// Unfortunate workaround, as `out var` does not work in object initializers.
MemoValueGenerator<string> first = null!;
MemoValueGenerator<string> last = null!;
var faker = new PersonFaker
{
FirstName = f => f.Text.Pronounceable(5, 10).Memo(out first),
LastName = f => f.Text.Pronounceable(5, 10).Memo(out last),
MiddleNames = f => f.Basic.Func(() => $"{first} {last}"),
}
The Forge instance (f in the lambda expressions) provides access to built-in generators categorized by modules:
- .Literal(T value) - Creates a generator that always returns the specified literal value.
- .Func(Func<T> func) - Creates a generator that invokes the specified function.
- Pick<T>(params T[] items) - Pick a single random item from the given collection.
- Pick<T>(T[] items, int count) - Pick an exact number of random items from the collection.
- Pick<T>(T[] items, int minCount, int maxCount) - Pick a variable number of random items from the collection.
- Number<T>(T? min, T? max) - Generate a random numeric value within the specified range (supports all numeric types).
- WeightedPick<T>(T[] items, float[] weights) - Pick an item from the collection using specified weights for probability distribution.
- WeightedPick<T>((T item, float weight)[] items) - Pick an item from an array of item-weight tuples.
- Dice(string expression, RoundingMode mode) - Roll dice using a dice expression (e.g. 2d6+4).
- Between(DateTime? min, DateTime? max) - Generate a random DateTime within the specified range.
- Past(DateTime? earliest) - Generate a random DateTime in the past, with an optional earliest bound.
- Future(DateTime? latest) - Generate a random DateTime in the future, with an optional latest bound.
- DateBetween(DateOnly? min, DateOnly? max) - Generate a random DateOnly within the specified range.
- DateInPast(DateOnly? earliest) - Generate a random DateOnly in the past, with an optional earliest bound.
- DateInFuture(DateOnly? latest) - Generate a random DateOnly in the future, with an optional latest bound.
- TimeBetween(TimeOnly? min, TimeOnly? max) - Generate a random TimeOnly within the specified range.
- Alphanumeric(int length) - Generate a random alphanumeric string of fixed length.
- Alphanumeric(int minLength, int maxLength) - Generate a random alphanumeric string of variable length.
- Alpha(int length) - Generate a random alphabetic string of fixed length.
- Alpha(int minLength, int maxLength) - Generate a random alphabetic string of variable length.
- Pronounceable(int length) - Generate a random pronounceable string (syllable-based) of fixed length.
- Pronounceable(int minLength, int maxLength) - Generate a random pronounceable string of variable length.
- Lorem(int length, LoremIpsumGenerator.Options? options = null) - Generate Lorem Ipsum text with a fixed number of words.
- Lorem(int minLength, int maxLength, LoremIpsumGenerator.Options? options = null) - Generate Lorem Ipsum text with a variable number of words.
- Hex(int length) - Generate a random hexadecimal string of fixed length.
- Hex(int minLength, int maxLength) - Generate a random hexadecimal string of variable length.
- Guid(GuidGenerator.Kind kind) - Generate a GUID of the specified kind (supports V4 and V7).
- Template(string template) - Generate a string from a template with random placeholder replacements.
- Username(float prefixChance, float suffixChance, float leetChance) - Generates a random username with configurable probability for including prefixes, suffixes, and leet-speak character substitutions.
- Domain(float ccSldChance = 0.0f) - Generates a random domain name.
- Email(EmailKind kind = EmailKind.Random, IGenerator<string>? provider = null) - Generates a random email address.
Any Generator<T> can be customized and composed using fluent methods. These methods can be chained to create complex generation pipelines.
Core Modifiers (on Generator<T>)
- .Or(T other, float probability) - Returns an alternative value with the specified probability (e.g., 0.2f = 20% chance).
- .OrDefault(float probability) - Returns the default value for type T with the specified probability.
- .Refine<TNew>(Func<T, TNew> refiner) - Transforms the generated value using the provided function.
- .Enumerable(int length) - Generates an IEnumerable<T> with a fixed number of items.
- .Enumerable(int minLength, int maxLength) - Generates an IEnumerable<T> with a variable number of items.
- .Array(int length) - Generates a T[] array with a fixed number of items.
- .Array(int minLength, int maxLength) - Generates a T[] array with a variable number of items.
- .List(int length) - Generates a List<T> with a fixed number of items.
- .List(int minLength, int maxLength) - Generates a List<T> with a variable number of items.
- .HashSet(int length) - Generates a HashSet<T> with a fixed number of unique items.
- .HashSet(int minLength, int maxLength) - Generates a HashSet<T> with a variable number of unique items.
- .Cast<TOut>() - Casts the generated value to the specified type.
Nullable & Struct Extensions
- .OrNull(float probability) - For struct generators, returns null with the specified probability.
- .Nullable() - Converts a struct generator to a nullable struct generator.
Collection Conversion Extensions
- .AsList() - Converts an IEnumerable<T> or ICollection<T> generator to a List<T> generator.
- .AsHashSet() - Converts an IEnumerable<T> or ICollection<T> generator to a HashSet<T> generator.
- .AsDictionary<T, TKey, TValue>(keySelector, valueSelector) - Converts an IEnumerable<T> generator to a Dictionary<TKey, TValue> using the provided selectors.
String-Specific Extensions
- .ToUpper() - Converts generated strings to uppercase.
- .ToLower() - Converts generated strings to lowercase.
- .Range(int start, int? end = null) - Produces substrings within the specified range.
- .Replace(string oldValue, string newValue) - Replaces all occurrences of a specified string with another string.
- .Replace(char oldValue, char newValue) - Replaces all occurrences of a specified char with another char.
- .Replace(Regex regex, string newValue) - Replaces substrings matching a regular expression with another string.
- .ToTitleCase(CultureInfo? cultureInfo) - Converts generated strings to title case using the specified culture.
- .Capitalize(CultureInfo? cultureInfo) - Capitalizes the first character of generated strings.
- .Sentencify(int sentenceLength, CultureInfo? cultureInfo) - Formats strings as proper sentences with a fixed word count.
- .Sentencify(int minSentenceLength, int maxSentenceLength, CultureInfo? cultureInfo) - Formats strings as proper sentences with a variable word count.
Temporal-Specific Extensions (DateTime)
- .ToUtc() - Converts generated DateTime values to UTC.
- .ToLocal() - Converts generated DateTime values to local time.
- .ToDateOnly() - Extracts the date component from DateTime values, producing DateOnly.
- .ToTimeOnly() - Extracts the time component from DateTime values, producing TimeOnly.
- .TruncateToDate() - Truncates DateTime values to date precision (sets time to midnight).
- .ToString() - Converts generated values to their string representation.
- .ToString(string format, CultureInfo? cultureInfo) - Converts generated values to formatted strings using the specified format and culture (for types implementing ISpanFormattable).