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nodeeditor/src/ConnectionState.cpp at bt · BehaviorTree/nodeeditor · GitHub
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#
include
"
ConnectionState.hpp
"
#
include
<
QtCore/QDebug
>
#
include
<
QtCore/QPointF
>
#
include
"
BasicGraphicsScene.hpp
"
#
include
"
ConnectionGraphicsObject.hpp
"
#
include
"
NodeGraphicsObject.hpp
"
namespace
QtNodes
{
ConnectionState::~ConnectionState
()
{
//
resetLastHoveredNode();
}
PortType
ConnectionState::requiredPort
()
const
{
PortType t = PortType::None;
if
(_cgo.
connectionId
().
outNodeId
== InvalidNodeId) {
t = PortType::Out;
}
else
if
(_cgo.
connectionId
().
inNodeId
== InvalidNodeId) {
t = PortType::In;
}
return
t;
}
bool
ConnectionState::requiresPort
()
const
{
const
ConnectionId &id = _cgo.
connectionId
();
return
id.
outNodeId
== InvalidNodeId || id.
inNodeId
== InvalidNodeId;
}
bool
ConnectionState::hovered
()
const
{
return
_hovered;
}
void
ConnectionState::setHovered
(
bool
hovered)
{
_hovered = hovered;
}
void
ConnectionState::setLastHoveredNode
(NodeId
const
nodeId)
{
_lastHoveredNode = nodeId;
}
NodeId
ConnectionState::lastHoveredNode
()
const
{
return
_lastHoveredNode;
}
void
ConnectionState::resetLastHoveredNode
()
{
if
(_lastHoveredNode != InvalidNodeId) {
auto
ngo = _cgo.
nodeScene
()->
nodeGraphicsObject
(_lastHoveredNode);
ngo->
update
();
}
_lastHoveredNode = InvalidNodeId;
}
}
//
namespace QtNodes
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