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History for Packages/com.unity.inputsystem - CliffCawley/UnityInputSystem · GitHub
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UnityInputSystem
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UnityInputSystem
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com.unity.inputsystem
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Commits on Jun 21, 2022
FIX: Fixed an issue where the Input Action asset icon would not be visible during asset creation.
ekcoh
authored
70daa61
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Commits on Jun 13, 2022
FIX: UI controls in MultiplayerEventSystems should not change colour unexpectedly (#1547)
andrew-oc
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6752b5d
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Commits on Jun 3, 2022
FIX: UI sometimes ignoring the first mouse click event after losing and regaining focus (ISXB-127) (#1544)
jamesmcgill
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faeff5c
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CHANGE: Bump version to 1.4.2 (#1542)
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ekcoh
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jamesmcgill
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deed1cd
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Commits on May 30, 2022
RELEASE: 1.4.1
ekcoh
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c544a35
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Commits on May 28, 2022
Reverted version to 1.4.1 (#1541)
ekcoh
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04c6720
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Commits on May 13, 2022
FIX: Composite touchscreen controls not firing action after enabling (ISXB-98) (#1540)
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jamesmcgill
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Dmytro Ivanov
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e109744
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Commits on Apr 26, 2022
FIX: Bump Package Validation Exceptions version to 1.5.0
jamesmcgill
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01fbc4e
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CHANGE: Bump version to 1.5.0 (#1534)
ekcoh
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c95e62f
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Commits on Apr 10, 2022
RELEASE: 1.4.0
ekcoh
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27c5453
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Commits on Apr 8, 2022
FIX: Input devices sometimes marked as disabled on reconnect (#1524).
unity-cwells
authored
524455d
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Commits on Apr 5, 2022
Star complaince docs - batch 1 (#1523)
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ekcoh
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jamesmcgill
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22f79a0
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Commits on Apr 4, 2022
CHANGE: Make 'Both' the default 'Active Input Handling' (#1527).
Rene Damm
authored
e9f3ac5
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Commits on Mar 31, 2022
FIX: Exceptions in Path.Combine() in editor (#1497).
turboj
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d6950e6
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DOCS: Fix typo in AddAction method summary (#1517).
emadkhezri
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9154ade
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NEW: Added CursorLockBehavior to InputSystemUIInputModule to enable pointer events when the cursor is locked. (#1518)
andrew-oc
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352b6c5
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Commits on Mar 30, 2022
NEW: Game Core now supported with XR classes (#1525).
chris-massie
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880c959
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Commits on Mar 28, 2022
DOCS: Add docs for Unity Remote support (#1421).
Rene Damm
authored
d9674c5
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FIX: AddComposite().With() not triggering reresolving correctly (#1510).
Rene Damm
authored
6221c7b
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FIX: TwoModifiersComposite only accepting buttons (#1514).
Rene Damm
authored
e02e7b2
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Commits on Mar 24, 2022
FIX: Ensure BackgroundBehavior.IgnoreFocus is respected even when Application.runInBackground is false
jamesmcgill
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e033f61
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NEW: Can dynamically get/set parameters on actions (#1516).
Rene Damm
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82f8a77
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NEW: Actions now consume their inputs (#1405).
Rene Damm
authored
a843d1e
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Commits on Mar 18, 2022
FIX: Adding support for DualShock 4 extended mode to fix various issues (#1513)
jimon
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ea8048a
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Commits on Mar 14, 2022
FIX: Add missing tooltips on PlayerInputManagerEditor (#1511)
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jamesmcgill
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8bbbb13
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NEW: Added a setting to enable Windows.Gaming.Input on relevant platforms (#1512)
jimon
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4c31647
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Commits on Feb 21, 2022
NEW: Adding more Switch gamepads (#1509)
stefanunity
authored
d69c077
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Commits on Feb 17, 2022
NEW: Adding newly supported 3rd party Nintendo gamepads (#1508)
stefanunity
authored
da59f1f
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Commits on Feb 8, 2022
Nimbus+ mac HID support (#1502)
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ekcoh
authored
c1602e7
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FIX: Fixed event merger ignoring timeslicing boundaries (#1482)
jimon
authored
61a8bf4
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Commits on Feb 7, 2022
FIX: Ignoring error if more than max amount of touches present (#1506)
jimon
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c3badc6
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Commits on Feb 4, 2022
CHANGE: Move initialization to SubsystemRegistration (case 1292358, #1494).
Rene Damm
authored
3ab2f4e
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FIX: Device picker not showing some device layouts (#1476).
Rene Damm
authored
f3a9409
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NEW: Add DeltaControl type (#1505).
Rene Damm
authored
db67a7c
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FIX: Processors are now always applied when reading the value of an action. (#1501)
andrew-oc
authored
fc56d28
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