| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
| Name | Name | Last commit date | ||
|---|---|---|---|---|
This is the Complete Unity Developer - one of the most successful e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught nearly half a million students game development, many shipping commercial games as a result.
You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Complete Unity Developer
We add interactable user interface and scene loading to our previous Number Wizard guessing game code. (ref: UI_CUD)
Here are the lectures of the course for this section.
In this video (objectives)…
After watching (learning outcomes)… Ready and raring to start this section.
In this video (objectives)…
After watching (learning outcomes)… Clear on the design objectives for the game.
In this video (objectives)…
After watching (learning outcomes)… Capable of implementing UI anchor points works.
In this video (objectives)…
After watching (learning outcomes)… Create nice looking buttons that can be used for awesome functionality.
In this video (objectives)…
After watching (learning outcomes)… Create public method to load next scene, triggered from a button.
In this video (objectives)…
After watching (learning outcomes)… Load all scenes in our game using buttons.
In this video (objectives)…
After watching (learning outcomes)… Implement UI elements required for our core game from our game design.
In this video (objectives)…
After watching (learning outcomes)… Refactor our code so that it is ready to hook up with our user interface.
In this video (objectives)…
After watching (learning outcomes)… Connect a variable in our code with a text field in our UI.
In this video (objectives)…
After watching (learning outcomes)… Use Random.Range() to add randomness to the number guessed.
In this video (objectives)…
After watching (learning outcomes)… Create a final PC / Mac / Linux Standalone build.
In this video (objectives)…
After watching (learning outcomes)… A hangout where Ben and Rick talk about namespaces.
| Back | FazBrowse Home | New Git URL |