| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
| Name | Name | Last commit date | ||
|---|---|---|---|---|
A new input system for Unity.
NOTE: This system is still under active development and not yet stable. To run the project, you will need Unity 2018.2+.
Some videos.
DISCLAIMER: The videos are fairly outdated by now.
More info in the wiki (varying degrees of up-to-dateness).
Issues are expected at this point. However, feel free to report what you find here on GitHub.
When you open the input debugger now (Window >> Input Debugger), you should see the available local devices listed in the debug view.
Rough assessment of current status:
The planned development timeline for the new input system is as follows:
Note that the existing input system in Unity (i.e. UnityEngine.Input) will be unaffected for now. The new input system is developed in parallel and presents a choice to the user to employ one or the other. Once the new input system has become both fully featured and fully stable, the old input system will likely be put on a path towards deprecation.
Disclaimer: This is tentative. The usual disclaimer applies about these plans being subject to change according to whatever natural and unnatural disasters are on the menu of the day.
| Back | FazBrowse Home | New Git URL |