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Report abuseI'm David, currently a lead gameplay programmer at Cloud Imperium Games where I work on vehicles and related features. I've worked heavily on the spaceship movement systems in Star Citizen. I got to work on this sort of stuff because of a background in physics and maths. A lot of the work I do is with that in mind. I have a personal website here, where I try and share what I've been learning and working on.
I have a bunch of other dormant and abandoned side projects too lying around this account.
A simple spheres ray tracer made with Rust based on Peter Shirley's book
Rust 10
Implementation of Simple One Dimensional Cellular Automata using PyGame
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