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DevsDaddy (Elijah Brown) · GitHub

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DevsDaddy/README.md

Hi 👋! Elijah here!


Senior Software Engineer with 15+ years of experience. Cybersecurity and AI security ambassador. AI Hub community founder (Russia).


🔭 I work as a CTO at Neurosell and also actively develop open-source solutions;
🌱 Currently learning new AI Models and tools for business groth;
🤝 I'm looking for help with backend architecture optimization;
👯 We are hiring to create a new ecommerce technologies in Neurosell;
💬 Ask me about gamedev or backend development, network and protocols, security;

Nice to meet you!



My Languages and Tools



My latest projects

  • QuarkDash Crypto / Go version - Pure TypeScript / Go hybrid cryptographic protocol that provides post-quantum security, high performance, and attack resistance.
  • Flash Buffer - An extremely fast and optimized pure typescript binary buffer for your cross-platform real-time applications. A modern approach to memory optimization and network packages.
  • TypeScript Adaptive Coroutines - Pure typescript, extremely fast coroutines implementation.
  • GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

Pinned Loading

  1. quarkdash quarkdash Public

    QuarkDash - pure typescript hybrid cryptographic protocol that provides post-quantum security, high performance, and attack resistance.

    TypeScript 6

  2. GameShield GameShield Public archive

    GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

    C# 130 12

  3. UIFramework UIFramework Public

    Unity UI Framework - Full-featured and MVP/MVC/MVVM Ready UI Framework with View/Layout system, flexible management and event-based interaction.

    C# 96 7

  4. UnityEventFramework UnityEventFramework Public

    Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles

    C# 23 5

  5. UnityXScaling UnityXScaling Public

    Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.

    HLSL 44 2

  6. ts-adaptive-coroutines ts-adaptive-coroutines Public

    Extremely fast and optimized flexible and adaptive cross-platform coroutines for TypeScript applications

    TypeScript 2


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