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History for MLAPI-Editor/NetworkingManagerEditor.cs - Dropgunner/MLAPI · GitHub
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History for
MLAPI
MLAPI-Editor
NetworkingManagerEditor.cs
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Commits on Aug 5, 2019
feat: Added tasked Socket API
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feat: Added support for no PlayerObject
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Commits on Aug 2, 2019
fix: Fixed NetworkingManager time resync inspector
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Commits on May 30, 2019
feat: Added start buttons to NetworkingManager inspector
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Commits on May 28, 2019
fix: Missing inspector property in NetworkConfig
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Commits on May 23, 2019
fix(core): improve accuracy of NetworkTime and smear changes on resync. (#228)
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Commits on Apr 17, 2019
fix: Fixed RecycleNetworkIds inspector
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Commits on Apr 15, 2019
feat(networkedvar): Added support for safe networked vars that doesnt spill data (#205)
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fix(networked-var): Fixes networked var sync when object is not spawned
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Commits on Mar 29, 2019
feat(editor): Made maxBehaviourUpdatesPerTick property disabled when networkedVars are disabled
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feat(editor): Added EnableNetworkedVar option to inspector
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Commits on Mar 28, 2019
feat(transport): Rewrote transport system and upgraded clientId to 64bit
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Commits on Mar 9, 2019
Fixed NetworkingManagerEditor NetworkedPreab list serialization
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Commits on Mar 8, 2019
Rewrote Spawn and Scene managment
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Commits on Feb 21, 2019
Added support for object visiblity
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Commits on Dec 14, 2018
Replaced camel case variables with pascal casing
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Commits on Oct 21, 2018
Removed inspector sorting
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Commits on Oct 16, 2018
Added support for dynamically added NetworkPrefabs
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Commits on Jul 26, 2018
Removed Encryption from Channels
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Fixed bugs & prototype components
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Commits on Jul 25, 2018
Improved class namespaces
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Commits on Jul 18, 2018
Finished base of the new messaging system
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Commits on Jul 10, 2018
Added registered scenes as a ordered list
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Improved lists in inspector
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Commits on May 15, 2018
Fixed compilation on Editor Dll
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Commits on Apr 17, 2018
Added EditorScripts for reference purpose and modified the NEtworkingManager to use the inpsector more
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