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Module for Unity providing weighted options for random list item selection. Useful for random generation of gameplay.
C# 3
Module for Unity providing a variety of ScriptableObjects, each designed towards a specific purpose.
C# 2
Module for Unity providing singleton functionality. A variety of different implementations are available, each useful in a different scenario.
C# 1
Module for Unity providing a way to cache runtime data for ScriptableObjects.
C# 1
UtilityCollection contains a variety of individual scripts of different categories. The most basic part of the DuskModules framework.
C#
UtilityCollection contains a variety of individual scripts of different categories. The most basic part of the DuskModules framework.
Module for Unity providing behaviours that can appear and disappear over time, allowing you to program or attach effects for this functionality.
Module for Unity providing a Json serializer, which can convert serializable objects to json text and back.
Module for Unity providing a variety of ScriptableObjects, each designed towards a specific purpose.
Module for Unity providing a type of asset which acts as a scripting definition symbol for your project, allowing you to manage definition symbols with ease.
Module for Unity providing singleton functionality. A variety of different implementations are available, each useful in a different scenario.
Module for Unity providing weighted options for random list item selection. Useful for random generation of gameplay.
Module for Unity providing a referenceable Scene member field, making drag & drop possible with scenes.
Module for Unity allowing multiple scripts to control a single target transform independently, without conflict.
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