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Welcome to the Electrostat-Lab organization. This organization is entailed to provide Open-Source Hardware/Software services via tracking the Open-Source communities and ditching the most headache-producing problems, and trying to build problem analysis models, and eventually modelling and building solutions for them. We believe that everything should be Open-Sourced including the Hardware/Software Specifications and the Data Manuals, and not only the source code; because we are humans and we need to be enlightened by the process that you've been into as much as your product. We are a team of independent developers who want to build things differently. And, what we mean by differently, is to make everything open including the process itself and the data used to build the products. The target is very difficult, however, with having structures in-mind, we could attain this. Please, help us, by starring, forking, and engaging with us on the repositories provided by the tag electrostat-lab.
The projects that Electrostat-Lab provide ranges from purely software products, and hybrid hardware/software to purely embedded hardware. If you've a problem that you want us to ditch into with you, let us know immediately.
Here is an exhaustive list of the projects that the Electrostat-Lab currently provides:
A high-performance infrastructure framework for distributed systems simulation based on the IEEE-1516 HLA Spec. and NASA DSES.
A realtime physics engine and interface written completely in ISO GNU/C99 based on the Classic Newtonian Mechanics.
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
A micro-smart bionic joint interface system emulating the biomechanics of human joints integrating AI models for augmentation of balance and smoothening of tone emulating the fine-grained smooth control of the human cerebellum.
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
Tower defense game that teaches cloud architecture. Build infrastructure, survive traffic, learn scaling.
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