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Bugfix/gearcoleco input mapping (#1256) by Olliebrown · Pull Request #1257 · EmulatorJS/EmulatorJS · GitHub

Bugfix/gearcoleco input mapping (#1256) - #1257

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Olliebrown wants to merge 2 commits into
EmulatorJS:mainfrom
Olliebrown:bugfix/gearcoleco-input-mapping
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Bugfix/gearcoleco input mapping (#1256)#1257
Olliebrown wants to merge 2 commits into
EmulatorJS:mainfrom
Olliebrown:bugfix/gearcoleco-input-mapping

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This is a fix for the gearcoleco control scheme mapping and virtual gamepad (Issue #1256). All low level inputs are properly available from gearcoleco and this fix exposes them all (including '0' and '9') and it fixes mappings so they match their visual labels.

It also updated the virtual gamepad with keypad buttons in the lower corners. Almost all games (all that I know of) require these keys in some form to be playable so this update makes that possible on mobile platforms without having to connect an external gamepad.

- Fixed scrambled 1 to 8 buttons
- Added 0 and 9 (previously missing)
- Added alternate 0 and 9 (also missing)

Confirmed mapping for current gearcoleco core using the 'Final Test Cartridge (USA)'
ColecoVision
- All specific to gearcoleco
- There's no second analog stick so removed those from the analog list (enabling autofire)
- Added keypad buttons for virtual gamepad on mobile
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