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I should probably use sub namespaces for components, systems, and resources as well |
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I've named it ESGL for EngineSquared openGL so it doesn't make sense to name it ESGL, you should name it OpenGL or smth like this I think.
And yeah, you should add a sub namespaces for Systemes, Components etc.
Beside that, everything looks ok 👍🏼
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CI is stuck again, it was OK in the latest commit so I will force merge |
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You can check that it works properly by trying to run this example by removing its explicit reference to ESGL
Notes: