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…uared/EngineSquared into 146-use-joltphysics-for-physics
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Everything's good! But can you add the "TODO" we added even if sonar is angry about it ?
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yes, I think it is better to keep them in code as well (sorry sonar) |
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Related to no issues (it was supposed to be in #154) Notes: - I fixed a bug in the Physics plugin: previously it used the deltaTime of RelativeTimeUpdate but the systems themselves didn't use this scheduler - FixedTimeUpdate is used instead of RelativeTimeUpdate, otherwise the simulation is not deterministic - Transform scaling is not supported (We should bump the default rate of the FixedTimeUpdate to something higher) --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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I have written a basic integration of JoltPhysics with out core. It replaces the existing physics plugin.
Most of this work is based on our PoC ESJolt and ESJolt-Test
To test, simply remove "ESJolt" from the "ESJolt-Test" and try to run it. (you can run on branch main, and you'll probably need to add the "stb" package in xmake.lua as well)
Notes: