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refactor(OpenGL): removing usage of strerror on MSVC by Divengerss · Pull Request #220 · EngineSquared/EngineSquared · GitHub

refactor(OpenGL): removing usage of strerror on MSVC - #220

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ripel2 merged 7 commits into
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207-do-not-use-strerror
May 3, 2025
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refactor(OpenGL): removing usage of strerror on MSVC#220
ripel2 merged 7 commits into
mainfrom
207-do-not-use-strerror

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Title is self explanatory.

I had to use preprocessor directives to keep portability as strerror_s only compiles on MSVC and seems to be the common way to avoid using strerror.

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Divengerss added the refactor Code Refactor label May 2, 2025
Divengerss requested a review from a team May 2, 2025 09:20
Divengerss self-assigned this May 2, 2025
Divengerss linked an issue May 2, 2025 that may be closed by this pull request
Divengerss requested a review from ripel2 May 3, 2025 03:13

sonarqubecloud Bot commented May 3, 2025

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ripel2 enabled auto-merge (squash) May 3, 2025 15:22
ripel2 merged commit 00fbf12 into main May 3, 2025
ripel2 deleted the 207-do-not-use-strerror branch May 3, 2025 15:31
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Do not use strerror

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