| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
Sorry, something went wrong.
📝 Walkthrough
WalkthroughA comprehensive README.md file is added to the Graphic Plugin directory, documenting the WebGPU-based rendering backend including its purpose, core components, dependencies, installation instructions, configuration options, usage patterns, and minimal example reference. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~5 minutes Poem🚥 Pre-merge checks | ✅ 4 ✅ Passed checks (4 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing touches 🧪 Generate unit tests (beta)
Tip Issue Planner is now in beta. Read the docs and try it out! Share your feedback on Discord. Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. ❤️ ShareComment @coderabbitai help to get the list of available commands and usage tips. |
Sorry, something went wrong.
|
Sorry, something went wrong.
There was a problem hiding this comment.
Actionable comments posted: 1
🤖 Fix all issues with AI agentsIn `@src/plugin/graphic/README.md`:
- Around line 40-47: Clarify that PluginObject is a build-time/static dependency
(target "PluginObject") and not a runtime plugin to be added via
RequirePlugins()/AddPlugins(); update the README text around PluginObject to
state it is provided via build-time deps (e.g., add_deps("PluginObject") in
xmake.lua) and should never be added to RequirePlugins()/AddPlugins() at
runtime, while keeping the existing note that RenderingPipeline::Plugin and
Event::Plugin are required at runtime and Window::Plugin is optional for
windowed rendering.
Sorry, something went wrong.
| - **EngineSquaredCore** — Core engine and scheduler | ||
| - **PluginObject** — Entities and components (e.g. Mesh, Transform) | ||
| - **PluginRenderingPipeline** — Rendering stages (Setup, Preparation, CommandCreation, Presentation) | ||
| - **PluginWindow** — Window and surface (when using a window) | ||
| - **PluginEvent** — Event handling | ||
| - **UtilsLog** — Logging utilities | ||
|
|
||
| The plugin **requires** `RenderingPipeline::Plugin` and `Event::Plugin`; use with `Window::Plugin` when rendering to a window. |
There was a problem hiding this comment.
⚠️ Potential issue | 🟡 Minor
Clarify that PluginObject is a build-time dependency, not a runtime plugin requirement.
Line 41 lists PluginObject under engine dependencies, which is correct, but it’s easy to infer it must be added via RequirePlugins()/AddPlugins(). Please add a brief note that it’s provided via build-time deps and should not be required at runtime.
✏️ Suggested wording- - **PluginObject** — Entities and components (e.g. Mesh, Transform)
+ - **PluginObject** — Entities and components (e.g. Mesh, Transform). Build-time dependency only (add_deps("PluginObject")); do not add to RequirePlugins().Based on learnings: “The Object plugin in the EngineSquared codebase is a static library (target "PluginObject") … so it should never be added to RequirePlugins(). Object components are made available through build-time dependencies via add_deps("PluginObject") in xmake.lua files.”
📝 Committable suggestion‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| - **EngineSquaredCore** — Core engine and scheduler | |
| - **PluginObject** — Entities and components (e.g. Mesh, Transform) | |
| - **PluginRenderingPipeline** — Rendering stages (Setup, Preparation, CommandCreation, Presentation) | |
| - **PluginWindow** — Window and surface (when using a window) | |
| - **PluginEvent** — Event handling | |
| - **UtilsLog** — Logging utilities | |
| The plugin **requires** `RenderingPipeline::Plugin` and `Event::Plugin`; use with `Window::Plugin` when rendering to a window. | |
| - **EngineSquaredCore** — Core engine and scheduler | |
| - **PluginObject** — Entities and components (e.g. Mesh, Transform). Build-time dependency only (add_deps("PluginObject")); do not add to RequirePlugins(). | |
| - **PluginRenderingPipeline** — Rendering stages (Setup, Preparation, CommandCreation, Presentation) | |
| - **PluginWindow** — Window and surface (when using a window) | |
| - **PluginEvent** — Event handling | |
| - **UtilsLog** — Logging utilities | |
| The plugin **requires** `RenderingPipeline::Plugin` and `Event::Plugin`; use with `Window::Plugin` when rendering to a window. |
In `@src/plugin/graphic/README.md` around lines 40 - 47, Clarify that PluginObject
is a build-time/static dependency (target "PluginObject") and not a runtime
plugin to be added via RequirePlugins()/AddPlugins(); update the README text
around PluginObject to state it is provided via build-time deps (e.g.,
add_deps("PluginObject") in xmake.lua) and should never be added to
RequirePlugins()/AddPlugins() at runtime, while keeping the existing note that
RenderingPipeline::Plugin and Event::Plugin are required at runtime and
Window::Plugin is optional for windowed rendering.
Sorry, something went wrong.
| Back | FazBrowse Home | New Git URL |
Not related to any issue
Summary by CodeRabbit