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Xmake will install most of the dependencies automatically.
It may be necessary to install graphical packages for the rendering plugins to work properly. When running a build using xmake, compilation errors will tell what specific system-wide packages are missing.
Right now, the only way to compile against Engine² is to compile against a local copy of the repository. This is done by adding the following lines to your xmake.lua file:
-- at the root of the xmake:
includes("../EngineSquared/xmake.lua") -- or any other path to the Engine² repository
target("YourTarget")
...
add_deps("EngineSquared") -- add Engine² as a dependency
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