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This project extracts all of Junkbot's source code and assets for preservation purposes. Previously, it was all buried within a 20+ year old Adobe Director project.
Note that the .ls files are written in "Lingo" (Adobe Director), not "LINGO" (mathematical modelling), or "LiveScript" (JS).
The /files/ directory contains all extracted scripts (.ls), images (.bmp), sounds (.wav / .mp3), Flash animations (.swf), and text (.txt).
To try and keep a bit of structure, scripts are organised according to their "cast" (group) in the original project (e.g. editor, or sound), and with their script type (cast_ / behavior_ / movie_ / parent_) as a prefix.
A few interesting areas to highlight:
And a few asset bugs:
And just some assets I like:
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The /reference/ directory contains a few useful files:
Some sound files were originally .SWA, which can't easily be played. Luckily, this format is just .MP3 with extra data, so renaming to .MP3 made them playable. Thanks, "hp3" from 2004!
A few bitmaps were exported with a bit depth of 1 (e.g. black and white). These didn't work properly on modern OS, so have been converted to a bit depth of 8.
The affected files are the 9 "cursor" files inside Internal.
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